>I've come across this program on the web and if you believe them it's
>great for character modelling and animation.
http://www.hash.com/
Current version is 4.03 PC/4.04 Mac. Many users, me included, experience
frequent crashes. It's good-ish value for $200. You can download an
Acrobat (PDF) format manual, though they don't provide a printed one.
I've been put off MH3DA because I know that invariably anything I try to
texture or manipulate is going to cause the thing to crash. Sometimes it
doesn't even give Dr Watson (NT) a chance to catch the crash ... it just
goes *poof*.
For character animation, you create the whole character out of splines in
the Sculpture module (limited toolset, some people like this, I'd prefer
more tools). Then you have to split it up into separate segments like
left calf, right calf, left thigh, etc. Then you go into the Character
module and re-add all the segments hierarchically. Then you skin the
segments together. Then you set the IK constraints. Then you can animate
your figure, giving it actions to perform, one after another and/or at the
same time. You can define muscle motion for lip-synching and eye blinking
etc.
Oh, rendering (ray tracing) is very slow. You also have scan-line which
is faster but won't render certain textures. The new blobby particle
textures crash the program a lot. No lens flares yet. Motion blur and
depth of field are only in the $700 version. The amount of crashes and
bugs reported on the mailing list suggests to me that v4 could do with
more testing.
This doesn't stop people like Rod Altschul from producing truly amazing
animations with the program (see
http://www.primenet.com/~merod/SynActor.html ). There are tutorials from
Hash and users on the web. I prefer to spend my limited time more
productively with LW, though I keep on trying each new Hash version as it
hits their ftp site in the quest for stability. One day ... may be one
day ...
My humble 2p.
Regards,
|David Oxley, Logica UK|SH1/DS 75 Hampstead Rd|+44 171 4461800(tel)|
`----------------------^----------------------^--------------------'
All opinions expressed are mine not Logica's. http://www.logica.com/