I wouldnt be against any function... But I would be very strongly against
any kind of graphic symbolisation of a function besides the little tirangle
in the viewport and such things. Icons are the evil of the modern day
graphic interface. It takes way longer to learn what the meaning of all
those icons are in 3ds than it takes toi understand their function.
Therefore learning the actual Interface is harder than kelarning how the
program works. Basic interface rules. They're not icons used in every days
life like traffic signs or toilets, they are highly specific functions and
they make rediculous icons... I'm not against any function, just against
icons in such a complicated prorgam. Most new buttons in photoshop are
completely ambiguous as wel...
> > Am I actually hearing someone request ICONS to be used in LW?
> > Oh my god... where is the world comming to. When LW will substitute
> > names with icons, I will sell my copy of LW. As an interface designer, I
> > have utmost respect for LW's interface, and to put in an icon would kill
> > Instantly.
> I'm no longer pushing for a "Windows" interface. I was just explaining
> why I thought it would be helpful to people that only use Lightwave
> occasionally. Back when I was pushing for a standard interface, LW
> wasn't worth the effort on anything but Windows anyway. As a user of
> Windows applications all of the time, I have developed expectations of
> context sensitive right mouse button function, undos and redos, open/
> save, etc. Moving from application to application is far easier if the
> interface is the same. That's all.
> I realize that the LW power users only occasionally use other
> and find them awkward because of the icons, and menu locations,
> that are foreign to them. We now have some Mac users (although I can't
> understand why :-)
> BTW, if Lightwave did add an undo icon (with a decent number of undo
> what would you buy to replace it after ditching LW? Would you be against
> history function as used in Photoshop too? Just curious.