I know theres been a recent posting on this and it may have helped me
in an annoying backlight problem I have with a planet test.
Heres what I have:-
1 Planet object ( normals Outward ) Cast shadow
1 Atmosphere object ( 2 Spheres ) ( Normals Flipped ) Recieve Shadow
1 light upper left 150%
1 light lower Right 0%
Ray trace on
Trace shadows on
And I get the same results if boh objects are together.
I know whats causing the problem-its the flippped polygons on the
Atmosphere that are catching the Light from the upper left
lightsource.The solution seems to be to remove the flipped normals and
creatte just the part of the atmosphere that I need , although thsi
seems a very haphazard way of working.
I've also played about with various surface settings but just can't
seem to get rid of it.
Any help given would be warmly welcomed.
A picture of what I have and what I want will be posted to the
'A' Is what I have at present
'B' has been quickly touched up to show you what I'm looking to
PS And for those about o pounce..It is a legitimate version of LW5.5.
" Bright Light Bright Light "