>I do not like threads which end up with loyal camps slagging off each
>other's software but I would like to hear a few informed impressions
>about Maya if anyone would care to email me directly.
>I'm not looking for defences of Lightwave. It is in a different price
>league and comparisons are unfair. However, I would like to know whether
>anyone has worked on a project using both, how transferable elements are
>and whether the transition from Lightwave to the Maya way of doing
>things is painful.
>Wil Mobberley - 3D graphic artist
>Web site: http://www.mobydick.demon.co.uk
From my limited experience with Maya I'll tell you this. It has more in common
with Soft Image or Alias than it does Lightwave. If you come from a Soft or
Alias background I think you'll have an easier time picking it up. Some
advantages right off the bat, you can weight points and work with true nurbs.
Both a big plus although I'm hoping LW 6.0 with have real nurbs too. For
Character Animation, Maya has the reputation certainly over Lightwave although
I've seen some wonderful Character Animation done with Lightwave too so
depending on what you're trying to do, the weak link in the chain might be the
animator and not the package.
You can import (Alias) obj or dxf objects in Maya but like any other transfer,
you'll have to set up your image maps again if your coming from Lightwave. As
far as scenes go, there are some packages like "Polychange" or "Interchange"
where you can in theory transfer scene information from Lightwave to Alias and
then into Maya (later versions might support Maya directly, not sure). To go
from Maya to Alias to Lightwave you should be able to translate polygons (no
nurbs of course) and possibly your camera path if you use a third party
conversion program like the ones mentioned above. I've never seen it done
In my experience, those I've known who've been faced with the possibility of
exchanging data between packages (beyond polygon meshes) have decided against
it. It just seems easier to stick to one package. So I'd say there's a fair
degree of pain involved. You could of course still do different scenes or
backgrounds with different packages.