Just curious if someone could tell me if LW5 is multithreaded under
95/NT at all? Was in a conversation with someone about this and was
curious. For that matter are 3ds Max and SI (I would assume yes)?
Thanks,
Jason Kratz
Just curious if someone could tell me if LW5 is multithreaded under
95/NT at all? Was in a conversation with someone about this and was
curious. For that matter are 3ds Max and SI (I would assume yes)?
Thanks,
Jason Kratz
-Bob
1. Announce: Tachyon 0.92 (parallel/multithreaded ray tracing)
Tachyon version 0.92
--------------------
Tachyon is a multiprocessor ray tracing system which can be used as a
standalone program, or as a library within other programs. It supports
almost any Unix-like system, Windows, MacOS-X and BeOS, as well as
several embedded systems and high end supercomputers.
Tachyon is written in C, uses POSIX threads and/or MPI for utilization
of multiple processors, and can also run on uniprocessor machines.
Tachyon is easy to port to new machines, and is fast, using ray tracing
acceleration schemes to achieve good performance on very complex scenes.
(It will handle scenes containing more than 100,000 objects on a fairly
average computer)
Tachyon 0.92 adds new ports to Linux on Alpha processors, and
MacOS-X, as well as a new multithreaded Linux build with runtime
OpenGL display. This version also includes a performance fix which
provides a 70% increase in speed when rendering very complex scenes
with large numbers of objects. The new distribution also texture maps
for most of the example scenes, although they have been decimated to
lower resolution for practicality of distribution. Pre-compiled
binaries are made available for 14 platforms.
The Tachyon home page is here:
http://jedi.ks.uiuc.edu/~johns/raytracer/
Tachyon 0.92 can be downloaded from:
http://jedi.ks.uiuc.edu/~johns/raytracer/files/0.92/
If you have questions of need any help, please send email to
the author: <johns at megapixel.com>
Thanks for your time,
John Stone
johns at megapixel.com
2. Compiling error for Inventor demos on ONYX R10000 with IRIX64
6. Effectivness of Image Reconstruction Techniques
7. BMRT, libslcargs.lib, and Multithreaded programs
8. What can processors on current line of gaming gfx cards do?
9. Rib generation multithreaded?
10. IS Media convert multithreaded?
12. multithreaded particles in 3