Screamers and HV3

Screamers and HV3

Post by Dean A. Scot » Wed, 11 Apr 2001 09:08:14



Hey, if you think Sealthnet is bad, try babysitting a render farm of 20
dual cpu boxes running plain ol' screamers rendering Hypervoxel Sprite
Clipmaps!  

It ain't a pretty site... nodes dr. watson'ing randomly after rendering
any where from 5 to 15 frames.  Add to this the fact that a random
frame or three pop up where the embedded alpha of the clipmap sequence
is "misplaced" by a frame and you get a visual hiccup in the clipping
of the sprites.

At 6.5 mins/frame on a PII400, this is gonna take days beyond the
deadline to render 1200 frames inside of LW instead of Screamernet.
Rendered inside LW, no problems whatsoever... no crashing and no
malformed HV alphas.

      Dean A. Scott,  Assistant Professor
-----------------------------------------------
        SOUTHERN  ADVENTIST  UNIVERSITY
         School of Visual Art & Design
-----------------------------------------------
        http://ns.southern.edu/~dascott

 
 
 

1. screamer net - screamer netII - or stealthnet ?

Which one is the best to use - I have win 2k on both systems Which one
is the best to use and how in the world do you set them up ? The
directions in the lw6 manual Suck To put it mildly ... Please help ive
been trying for 3 days now trying to set this up Pretty soon im bringin
back the box i just bought and say hell with it .... And as for this b
patch ............... Well ive done enough complaining for now ....
Thanx in advance

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