easy done..
use a partigon object, attach the particle emitter to that, set everything
up as you would for whatever particle effect your trying to do. then go to
the properties panel for that partigon, change the particle / line size to
something large, enable glow in the partigon surface, and set it up in the
image processing panel.. depending on the scene you might need it pretty
high to be seen, set up HV to the partigon as normal, then, when you render
it'll glow correctly. does look like the partigons show though, haven't
tried other settings to hide them yet, But it works, other than that I
suppose faking a glow with gradients and transparency, or post processing
with AE or batch in PS would do the trick also......
http://www.biomechanics.fsnet.co.uk/glow.jpg
as you can see with this quick test, it works just fine, and probably by
setting up some textures to the partigons you'll be able to animate colors
of glows and things like that too.
Have fun.
--
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BriZon
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> Please cover how to make HVs glow.
> Tom*
> > Hya all,
> > I am working on the new HV tutorial.
> > Apart from the obvious...how to do explosions, trails, dust, smoke,
liquids,
> > etc....is there anything you would like me to cover.
> > Anything that seems to be difficult or hard to grasp with HV ?
> > As I tried with the first tutorial, then still called "myst/steamer"...i
> > will add hints how to get the fastest renders, the highest quality etc
> > etc...
> > Improvise,
> > -----
> > Danny Braet
> > FX Supervisor
> > EdenFX
> > www.edenfx.com
> > === Never has been owed so much, to so many, by so few ===
> > a Winston Churchill hack