nonplanar polys are polygons with more than 3 points that do not create a
flat surface, ie if it were glass it would break.
You can find them in your model ( if you have them) by selecting polygons
(ctrl+H), then opening the Statistics window (W), then clicking on the
little + symbol next to the word Non-planar. this will select all
The next step is to triple (Shift + T) them.
However another problem that I personally ran into while building a ship
hull is that I started by building the outside of the hull then made the
mistake of copying it to another layer, flipping it and pasting it back into
the first layer to make the inside hull polys. The better thing to do is to
turn on doublesided polys on the outer hull's polys.
If you can't figure it out, the best thing to do sometimes is to just delete
the offending section and try it again.
You may find this takes less time than hunting down the problems.
Hope this helps.
> On Sun, 6 Jan 2002 10:07:03 -0500, "Jeff Moore"
> >I modeled a ship and the hull surfaces look complete until I render and
> >suddenly I have a bunch of holes or miscolored polygons on the hull
> >I am using LW 6.5 and I built the hull using subpatch and then in my
> >mis-directedrnestness to reduce my render time,I think I removed a bunch
> >points from my hull object. Now some of the polygons in the hull are
> >twisted and/or torqued out of shape and there seems to be a conspicous
> >of points. I have tried to align polygons but there seems to be no end
> >the mis-match of flips that occur. Can anyone tell me what I'm missing
> >what I can do to redeem myself from my mistakes? I need to have a
> >outer hull surface with no holes.
> non-planar polys?
> -Jon Carroll
> "But HoHos are a vital part of my cognitive process!!"- Xander