John Gross wrote in the maillist...
Thanks, John.Quote:> I think that was a known issue. look for a fix in the upcoming 6.5b release!
I experimented and found that I can get around this issue by manually editing
the scene and entering the right number for the parameter combo in each HV
object application section.
Goes something like this...
.
.
.
{shader
{HVClipQuote:}
# 1 2 3
.
.
.
where # is: 1 no paraemters checked
3 use color only
11 use anti-a only
5 use solid only
7 use color and anti-a
9 use color and solid
13 anit-a and solid
15 use color, anti-a, and solid
Somewhere along the line I was getting 69's or 27's instead.
With edited scenes (using 15 as the param #), Screamers are happily
rendering away... no blank or malformed HV sprites!
Dean A. Scott, Assistant Professor
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SOUTHERN ADVENTIST UNIVERSITY
School of Visual Art & Design
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http://ns.southern.edu/~dascott