Don't confuse kinematics for bones - bones can use kinematics, but the
robot arem is just a collection of objects parented together as bones
would be for a 'solid' object.
If you build a set of boxes, then parent them as you would a group of
bones - you have the same base idea. The manuals do talk about IK but
admittedly they refer to bones for examples. Try Dan Ablans book(s)
"Power Guide" and "Inside 5.5" if you can. If you want a clear idea - I
could mail you a simple scene - but then - the robot scene is there
anyway. Check out in the "scene" panel how the object is constructed,
each indent represents a parented object.
Hope this helps.
> Hi folks,
> the newtek\scenes\logos directory contains a demo file called
> logofactory.lws. In this szene I can move the robotarm with
> NullObject(2). But I don't understand how it works. I can't see any
> bone for kinematics. Has anybody a clue?