> >I am getting an error message when trying to render.
> >Object <Editable Mesh> Has a mesh with invalid texture vertex indices - can't render.
> >I have had this problem a few times in the past and had to go through
> >and render each object indivualy until I found which object it could
> >not render, Then I had to re-create that object.
> >I could not figure out why I was getting this error until now.
> >I was working on a scene and rendered it just fine. Then I saved the scene
> >and made one small change to a volumetric light, after that I tried to
> >render and it again and got the error message and then was kicked out of MAX.
> >So I rebooted and started MAX and reopend the scene and went to render
> >and got the message again. I am assuming the scene got corrupted on the save.
> >I am running on a pentuim 90 with 64 Megs of ram and using Win 95.
> >and I am using MAX 1.2, the latest.
> >Please help me in resolving the problem. If this is for some reason my
> >fault let me know. If not please see what you can do to fix this.
> >Thank you,
> >Kevin Pohlgeers
> If you can give me a set of steps that will enable me to recreate the
> problem, please forward them to me so I can test this out.
> Or, if you have a mesh that will repeatedly demonstrate the problem
> (going from good to bad) you can forward that to me.
> Without one of those two things, I would guess that it is something
> specific to your system, as I have not heard of this occurring on a
> regular basis. have you done system diagnostics including hard disk
> and hard disk controllers?
> Brian Rudolph
> Autodesk/Kinetix Product Support
Thank you for your quick response. I also apologise for the demanding
subject title I just got frustrated with the errors.
I do not exact procedures for recreating the error. However I
have encountered it again. I just hit the reset button and
rebooted and it rendered fine after that. I am thinking it
has something to do with not having enough memory. the size
of the scene I am working in is 17MB. I guess I just need to
break down and get NT 4.0.
I also have another major problem I am wandering if you are
I am using a Matrox Millenium 2MB,
and when I am in the material editor, I go to get material
from Material Library an when I scroll down the list, just
the text descriptions, I get half way down using the scroll bar
and I get a general protection fault.
When I see the details of that, it says:
3DSMAX caused a General Protection Fault in module MGAPD64.DRV
I am using the latest Matrox MGA Drivers for 95, so I think
MAX might not work to well with this.
If you have any suggestions please let me know.