I've tried several texture plugins, many of which work forQuote:> Anybody know an easy way to make a set of particles have random colors?
right. Each particle should choose a color when spawned andQuote:> still shots, but as the particles move, they change color, which is not
systems with 1/Nth the total number of particles I want andQuote:> stay that color. The only thing I can think of is to create N particle
like a real hack-job way of doing it, and you have toQuote:> a different random seed, and give each it's own color, but that just seems
seems like it should be possible with just one system, butQuote:> create alot of particle systems to get a reasonable range of colors. It
Quote:> I haven't found a way to do it...
...interesting... I'd never considered NOT using a particle effect for this, though this could also take care of the problem I haveQuote:> Explode some very dense, different colored, meshes?
> Like real confetti.