If you are including maps the initial time to start the render can be
Follow the manual for setting up a common maps directory for your project.
All of the render slaves should write to a common directory. IF you have a
slow network or your slaves are trying to access the output dir and your
network is slow for some reason that could be part of the problem.. If you
have no switch then the slowest device on your net could determione the
speed of the network. If you have a bunch of 100Mbit devices and a 10MBit
DSL modem for instance.. your NIC cards could switch to 10.
just a couple thoughts.
or.. perhaps.. MAX SUX.
> to speed up rendering an animation before the weekend I decided to use
> netrender on a tcpip network of 7 computers but have found each
> computer is taking up to 8 times longer to render than straight from
> max it would have been quicker on one machine. My initial ideas are
> that it may have something to do with the network itself (there's no
> switch) or that I've told queue manager to include maps though I
> haven't been able to test either yet.
> Can anyone shed any light?