> Hi I really need some used 3d max books, if anyone has some lying around
> would you please e mail me, I really want to learn but I cant afford new
> books, Max Fundementals 1 + 2, 3d hollywood effects and such, 3d max f/x and
> such no INSIDE type books where all its shows is the features of the
> program, just books with tuts.
All the Max books are in one handy page at:Quote:> Hi I really need some used 3d max books, if anyone has some lying around
> would you please e mail me, I really want to learn but I cant afford new
> books, Max Fundementals 1 + 2, 3d hollywood effects and such, 3d max f/x and
> such no INSIDE type books where all its shows is the features of the
> program, just books with tuts.
Don
1. 3D Programming books (formerly Cameras in 3D, also Good 3D Graphics books)
I too have heard that 3D Computer Graphics by Alan Watt is a good book,
and I will probably purchase it.
The Problem I have with Computer Graphics Principles and Practicies is
that I just do not have the mathematical skills behind me to understand a
lot of the notation used and a lot of things. I have purchased book on
Linear Algebra, and several on geometry, but they do not help me with
understanding the notation that is used. I am in Grade 12 of High
School, and an excellent math student, maybe you could recomend a book
that might help me learn some of the notation used in books like this?
This fact has kept me from purchasing 3D Computer Graphics early, but I
guess i'll bite the bullet and get it.
Can anyone else out there recomend good books on either 3D Graphics, or
Mathematics that might help me, and other people out?
See ya later!
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End Communication
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