: ok...if anyone out there is into advenced 3d studio version 4
: can you pleeeez help me?
: I need to make a man out of ice!
: He'll have to walk up to a fire to get warm and then he'll melt!
: I want the man to look exactly like as if he was made out of melting
: Ice properties - crystal clear and shiny and diamondy type of look!
: Eventually turning to clear water.
: Also most important...how do i make this material, distort the light
: like ice does...eg. transperant but like a lense.
: I have tried making the man out of a Glass material - ITS HORRIBLE
: nothing like what I'm aiming for.
: The biggest problem is that every time I make an object out of a
: transperant material, it ends up looking hollow!
3DSr4, given it lacks true raytracing capabilities out of the box,
tends to make "thin" looking glass and transparent materials.
There are a couple tricks you can do to make things look better.
Recalling some things from the "Glass and Reflection" volume
of the "3D Studio Tips and Trick" book series, one thing is to
add a noisy extra reflection (and possibly shininess) map. This
tends to add extra "fake" highlights all over the surface. To
make the glass look thicker, you may need to place multiple
layered slightly-transparent faces behind each other.
From personal experience, I've occasionally gotten better results
using metal shading, with lower-than-I'd-initially-think
transparency. Oh, and a little self-illumination usually
doesn't hurt either.
Play with the material editor -- it comes down to tweaking
the settings to get a good fake glass or ice material.
"Contrariwise, if it was so, it might be; and if it were so,
it would be; but as it isn't, it ain't. That's logic."