Is it possible in Max2.5 for particles to emit other particles.
Specifically, lets say you use PBomb to explode a mesh (instead of Bomb
so you can use deflection, etc.), can the mesh faces, which are
technically "particles" emit another particle system such as smoke. I
recall reading something about spawning but I am not sure if this would
be the way to do it. I am specifically thinking about how in Alias, you
can explode a mesh and have the faces emit smoke but still be affected
by environmental variables such as wind, deflection, etc. because
essentially a "particle" is linked to each surface that allows it to
deflect etc., but the mesh face itself, which is not technically a
particle, emits the smoke system. Maybe it is just terminology but do
you see the difference? How do you do this in Max?