Hi all,
i know this is probably an old question but i am nearly new to this.
so, how can i convert a .max file with all lights and textures to
openGL/C++ code?
does anyone know some freeware to deal with this?
all i have found until now are some freeware tools that only deal with
.3ds files.
it would help me also if someone could tell me where to find
specifications about
the .max file format so i could write my own translator.
regards
marcel