Hi, dear forum,
has anyone of you an idea of how to model paper-folded objects?
My nonexistent budget prevents me from 3D-scanning them, and I also doubt
that would produce good results since you have very deep and bended but
extremely thin "abysses" between two layers of the paper or two folds.
The last few nights I tried around with the Surface Modifier (since my
current computer is al little slow for NURBS and I thought the idea behind
the Surface Modifier and NURBS is quite the same in this case), but
encountered handling problems which might be because I did not really figure
out whether I produced valid three- or four-corner spline wireframes.
Nevertheless, reproducing very sharp folds is still nearly impossible (at
least for me), and I was unable to model even a rather simple paper plane.
Carelessly-folded parts whith unintended bends or similar I hope to cover
via bump and displacement maps, but did not make tests yet.
Also, for marco close-ups, I wonder how to give the paper a certain
thickness, since face-extruding of e.g. a Surface-modified spline does not
give me ends on both sides.
Has anyone a -maybe totally different- idea of how to model such things? Any
experience? Or any other resource I should check out?
Your advice is certainly appreciated. :)