Is there a way to get a cloudgizmo to cast
correct shadows on a ground?. I am using
a omni light as a sun (with cast shadow on)
and I have tried a few things, but none of them
Any help would be appriciated.
take a look at www.blur.cmo
> Any help would be appriciated.
> Thank You.
Hi all -
Anyone knows what the current situation with motion blurred
shadows is in 3.8?
But also, ... :
Create a ground plane (object A)
Create a cylinder standing vertical and resting on the plane (object B)
Light the the cylinder with, let's say, a spotlight (object C)
Result : a shadow on B
- Now, if A is moving, the shadow is NOT motion blurred (it should).
- If B is moving, the shadow IS motion blurred (it shouldn't).
- If C is moving, the shadow is NOT motion blurred (it should)... but
this one is not as annoying as the two previous ?
We all know why things currently happen like that but basically
I'm looking for a workaround. The creature I'm currently working on
is heavily motion blurred (...producers!) and the fact that the
shadows aren't properly blurred becomes obvious.
Thanks in advance.