Has anyone tried using Lightscape to give Maya's renderer a hybrid
As I understand it, its possible to bring your maya geometry in
Lightscape, render the scene (color maps no bump/disp.). Convert each
objects color map to tiff, which now contains radiosity, and reassign
those maps in Maya...
Has anyone tried this...? If not I'm preparing a scene and will
post my results for any interested.
12. 3ds renderer?