I've created a character with individual parts. the modelling seems okay,
but the problem is animating it.
The character is a bipedal creature, and has the same amout of joints that a
human does. (ie : waist,thigh, shin, heel, foot - linked in that order). I
have set the waist as the terminator, and adjusted the limits to each joint.
i have attached a dummy object to each of the foot joints and a dummy to the
waist, and was hoping to use that to animate it in a simmilar fashion as the
bug tutorial in max 3. for some reason things just dont seem to perform as
has anyone got an answer to why it doesn't work, or have I got it
fundamentally wrong. I'm currently using max 4.0. suggestions please..
thanks in advance
suggestions, critisizm welcome