Yes you're missing something.
Scale doesn't change the object, it just makes it appear at another size.
Just like Move, it just makes it appear at another place.
And the transformations (Move, Rotate &Scale) are performed last
in the "graphic pipline". You need to inwoke the scaling into the
object's modifier stack so the scaling takes effect before the lofting.
Reset the Scale transformation.
Apply XForm (Transform) modifier.
While Xform is selected in the modifier stack,
redo the scaling, now it should work in the loft object.
Or use the "Reset XForm" utility to convert the
transformation into a XForm modifier.
Never use the Scale transform to "modify" objects.
A. You operate at mesh sublevel. Scaling selected vertices is safe.
B. Use the XForm modifier to hold the scaling in the stack.
To really prove my point, follow this short tutorial:
1. Create two equal cylinders.
2. Increase the height of first cylinder. Make it twice as high.
3. Non-Uniform-Scale the second cylinder to the same height.
4. Apply the Bend modifier to both cylinders, set the bend angle
to something predictable like 180 degrees.
Notice how the scaling of the second cylinder takes effect AFTER the
> I attempted to make a loft object using a series of shapes. I first
> made a shape then copied and scaled the shape to produce the series of
> individual shapes (using copy, not instance or reference). Then I
> created a path and attempted the loft. The problem is, no matter
> which shape I selected, only the original shape is used.
> Is this a bug in 5.1 or am I missing something.