I'm doing some lip-synch on a face built from splines with a surface

modifier on top. The lip synch is going well, but the vertices behaviour

between keys is unpredictable, I think this has to do with a default bezier

controller applied or something. Does anyone know how to get the vertices to

behave normally between keys? Can this be set up in advance?

Cheers folks.

You can default the interpolation to linear, this will prevent the

overshoot. After, you can always convert back to Bezier to smooth it out.

You could also try a script found at

http://www.comet-cartoons.com/toons/maxscript.cfm the keymanager (ver 4.4)

will allow easy adjustments and prevent the overshoot.

Rich

Quote:> I'm doing some lip-synch on a face built from splines with a surface

> modifier on top. The lip synch is going well, but the vertices behaviour

> between keys is unpredictable, I think this has to do with a default

bezier

> controller applied or something. Does anyone know how to get the vertices

to

> behave normally between keys? Can this be set up in advance?

> Cheers folks.

How do I default interpolation to linear??

> You can default the interpolation to linear, this will prevent the

> overshoot. After, you can always convert back to Bezier to smooth it out.

> overshoot. After, you can always convert back to Bezier to smooth it out.

> You could also try a script found at

> http://www.comet-cartoons.com/toons/maxscript.cfm the keymanager (ver

4.4)

> will allow easy adjustments and prevent the overshoot.

> Rich

> > I'm doing some lip-synch on a face built from splines with a surface

> > modifier on top. The lip synch is going well, but the vertices behaviour

> > between keys is unpredictable, I think this has to do with a default

> bezier

> > controller applied or something. Does anyone know how to get the

vertices

> to

> > behave normally between keys? Can this be set up in advance?

> > Cheers folks.

If you're using a Morpher modifier, just add some animation, and then go and

change the interpolation on the morph target from a bezier float to a linear

float in trackview. By defaut, it is a Bezier float. If you are just moving

verts around, I don't really know. You coud change the vert's interpolation

to a point 3 XYZ, and then change each of the X,Y and Z axis to Linear the

same way (moprpher modifier is the way to go IMO)

Since you're using the Surface Mod, (and I guess not using Morpher) I guess

you're manipulating verts, so you will have to try the point3XYZ controller.

Use the Set as default option before you start animating so that you don't

have to convert 300 verts to the new interpolation. Each vert will then

have seperate tracks for XY and Z...convert them all to linear.

PS...use morpher, you'll be amazed at your end results and just how easy it

is.

Hope this helps

Rich

> How do I default interpolation to linear??

> > You can default the interpolation to linear, this will prevent the

> > overshoot. After, you can always convert back to Bezier to smooth it

out.

> > You can default the interpolation to linear, this will prevent the

> > overshoot. After, you can always convert back to Bezier to smooth it

out.

> > You could also try a script found at

> > http://www.comet-cartoons.com/toons/maxscript.cfm the keymanager (ver

> 4.4)

> > will allow easy adjustments and prevent the overshoot.

> > Rich

> > > I'm doing some lip-synch on a face built from splines with a surface

> > > modifier on top. The lip synch is going well, but the vertices

behaviour

> > > between keys is unpredictable, I think this has to do with a default

> > bezier

> > > controller applied or something. Does anyone know how to get the

> vertices

> > to

> > > behave normally between keys? Can this be set up in advance?

> > > Cheers folks.

Cheers mate, it does

> If you're using a Morpher modifier, just add some animation, and then go

and

> change the interpolation on the morph target from a bezier float to a

linear

> float in trackview. By defaut, it is a Bezier float. If you are just

moving

> verts around, I don't really know. You coud change the vert's

interpolation

> to a point 3 XYZ, and then change each of the X,Y and Z axis to Linear the

> same way (moprpher modifier is the way to go IMO)

and

> change the interpolation on the morph target from a bezier float to a

linear

> float in trackview. By defaut, it is a Bezier float. If you are just

moving

> verts around, I don't really know. You coud change the vert's

interpolation

> to a point 3 XYZ, and then change each of the X,Y and Z axis to Linear the

> same way (moprpher modifier is the way to go IMO)

> Since you're using the Surface Mod, (and I guess not using Morpher) I

guess

> you're manipulating verts, so you will have to try the point3XYZ

controller.

> Use the Set as default option before you start animating so that you don't

> have to convert 300 verts to the new interpolation. Each vert will then

> have seperate tracks for XY and Z...convert them all to linear.

> PS...use morpher, you'll be amazed at your end results and just how easy

it

> is.

> Hope this helps

> Rich

> > How do I default interpolation to linear??

> > > You can default the interpolation to linear, this will prevent the

> > > overshoot. After, you can always convert back to Bezier to smooth it

> out.

> > > You could also try a script found at

> > > http://www.comet-cartoons.com/toons/maxscript.cfm the keymanager (ver

> > 4.4)

> > > will allow easy adjustments and prevent the overshoot.

> > > Rich

> > > > I'm doing some lip-synch on a face built from splines with a surface

> > > > modifier on top. The lip synch is going well, but the vertices

> behaviour

> > > > between keys is unpredictable, I think this has to do with a default

> > > bezier

> > > > controller applied or something. Does anyone know how to get the

> > vertices

> > > to

> > > > behave normally between keys? Can this be set up in advance?

> > > > Cheers folks.

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