The Inverse Kinematics solution, by default, is set from frame 0 to
frame 100. You have to increase this value to have the solution to solve
for longer animation. See
Inverse Kinematics_Rollout_Interface in the reference material.
> Hi, I have an IK setup on a 3 legged mechanical bug. I'm using Skin
> and dummys on the end effectors. I created the first part of a walk
> cycle and it goes through the walk motion and lands the bug in the
> same stance a few hundred units in front of the original position.
> I next added Relative Repeat from the Param Curve Out-of-Range Types
> dialog box in the Track View so that the walk could continue and carry
> the bug on for the rest of the 500 frames.
> Here's my problem:
> The cycle repeats fine just one time beyond the one I keyframed and
> then freezes the mesh while the dummys and bones keep cycling the
> What am I doing wrong?