> Hi All,
> I'm animating a plane along a spline doing all kinds of loops etc.
> After putting a lot of work in the path, i thought i'd just do convert
> from in the motion tab of the plane mesh and all would be well... No
> such luck i'm afraid, the plane follows the spline however the nose of
> the plane keeps point in one direction. This makes the plane move in a
> very "UFO-technology build into a normal jet plane" manor.
> Any clues on how to get the nose to follow the spline like it should??
> Many thanks,
1.In the Motion Tab, expand the Controllers Window
2.Select the Position track
3.Click on the green |> icon to change the controller.
4.Select the Path controller.
5.In the new menu in the Motion Tab, click the button to select the
spline for the path.
6.Activate the check box "Follow" to let the object follow the path.
The animation along the path uses % settings. By default, on the first
frame the value is 0% (path start), on the last it is 100% (path end)
You can set any other values in TrackView to adjust the position on the
path over time.
In your case, you can also let the object Bank as it flies - a perfect
function for airplanes!
Hope this will help you!
aka W3 User
Boboland - The 3D Studio & MAX Information Source on the Web.