Help: problem with converting 3ds max animation data to 3ds max ACII file format

Help: problem with converting 3ds max animation data to 3ds max ACII file format

Post by Yong L » Tue, 23 Mar 1999 04:00:00



Hi, everyone
Who knows what's wrong when I  open a 3ds max2.5 binary file(the
file only include a camera and a simple object, but there is a camera
animation attach to it)  and use export utility to export it to a ASCII
file,
The Object camera.target most time lost frames data from key 0 to
key 1, some times the second last to the last key ( I select export every
frame not only  key frame). I must say the camera and camera.target have
same number of key in track view, it seems nothing wrong!!
there is a excerpt of one output file:

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version  2.00 - Fri Mar 12 14:39:46 1999"
*SCENE {
 *SCENE_FILENAME "cam_bld0.max"
 *SCENE_FIRSTFRAME 0
 *SCENE_LASTFRAME 328
 *SCENE_FRAMESPEED 30
 *SCENE_TICKSPERFRAME 160
 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
 *SCENE_AMBIENT_STATIC 1.0000 1.0000 1.0000

Quote:}

*CAMERAOBJECT {
 *NODE_NAME "Camera01"
 *CAMERA_TYPE Target
 *NODE_TM {
  *NODE_NAME "Camera01"
  *INHERIT_POS 0 0 0
  *INHERIT_ROT 0 0 0
  *INHERIT_SCL 1 1 1
  *TM_ROW0 0.6675 0.7446 0.0000
  *TM_ROW1 0.0386 -0.0346 0.9987
  *TM_ROW2 0.7436 -0.6667 -0.0518
  *TM_ROW3 1636.1945 -1307.2217 416.4624
  *TM_POS 1636.1945 -1307.2217 416.4624
  *TM_ROTAXIS -0.8515 -0.3802 -0.3610
  *TM_ROTANGLE 1.7818
  *TM_SCALE 1.0000 1.0000 1.0000
  *TM_SCALEAXIS 0.0000 -0.7891 -0.6143
  *TM_SCALEAXISANG 0.0793
 }
 *NODE_TM {
  *NODE_NAME "Camera01.Target"
  *INHERIT_POS 0 0 0
  *INHERIT_ROT 0 0 0
  *INHERIT_SCL 0 0 0
  *TM_ROW0 1.0000 0.0000 0.0000
  *TM_ROW1 0.0000 1.0000 0.0000
  *TM_ROW2 0.0000 0.0000 1.0000
  *TM_ROW3 -9.5926 168.3247 531.1777
  *TM_POS -9.5926 168.3247 531.1777
  *TM_ROTAXIS 0.0000 0.0000 0.0000
  *TM_ROTANGLE 0.0000
  *TM_SCALE 1.0000 1.0000 1.0000
  *TM_SCALEAXIS 0.0000 0.0000 0.0000
  *TM_SCALEAXISANG 0.0000
 }
 *CAMERA_SETTINGS {
  *TIMEVALUE 0
  *CAMERA_NEAR 0.0000
  *CAMERA_FAR 1000.0000
  *CAMERA_FOV 0.7854
  *CAMERA_TDIST 160.0000
 }
 *TM_ANIMATION {
  *NODE_NAME "Camera01"
  *CONTROL_POS_TRACK {
   *CONTROL_POS_SAMPLE 0 1636.1945 -1307.2217 416.4624
   *CONTROL_POS_SAMPLE 960 1639.4199 -1303.1241 415.7552
   .
   .
   .

   *CONTROL_POS_SAMPLE 52480 722.6969 -914.9247 359.5884
  }
  *CONTROL_ROT_TRACK {
   *CONTROL_ROT_SAMPLE 0 -0.8515 -0.3802 -0.3610 1.7818
   *CONTROL_ROT_SAMPLE 960 -0.0911 -0.1018 -0.9844 0.0024
    .
    .
    .

   *CONTROL_ROT_SAMPLE 52480 -0.2988 -0.1223 -0.9539 0.0041
  }
 }
 *TM_ANIMATION {
  *NODE_NAME "Camera01.Target"
  *CONTROL_POS_TRACK {
   *CONTROL_POS_SAMPLE 0 -9.5926 168.3247 531.1777
   *CONTROL_POS_SAMPLE 7040  13.7755 -369.7487 458.7699
   .
   .
   .
   *CONTROL_POS_SAMPLE 52480 54.3553 708.1732 502.1146
  }
 }

Quote:}

 
 
 

1. Loading 3ds max 4 files in 3ds max 3

hey

I am trying to load my 3ds max 4 files in my old max 3 but when i go to open
them it does nothing and just stays on the file i was working on before
how do i do this?? surely they are the same file type almost.. i cant find
an export option and i dont want to use .3ds files as they are sucky

thanks,Alistair

2. I need help with Lightwave!

3. 3DS MAX file format help!

4. Intergraph Studio Z D1 In/Out card. Uncompressed NTSC/PAL

5. Help finiding 3DS Max file format

6. Problem with Free Hand 4 and Postscript error

7. 3DS MAX file format, help!

8. b b b

9. 3DS max 3.1 >> 3DS max 4.2

10. 3DS MAX R2 <=> 3DS MAX 1.2

11. Softimage to .3ds or .3ds.max format

12. *.max -> *.3ds(Animation data)