> Can someone please help me, or direct me to the
> manual page numbers etc. with this one:
> I can use a dummy when I want to rotate an object
> around some axis but how do I unlink it in (eg)
> frame 100 and make the object rotate around
> another dummy (or point object or such) for the
> rest of the animation? Is there a way to link
> and unlink hierarchies during the animation in MAX?
> Have been thumbing through the manual, can't figure
> it out.
> I'm sure it is very simple, please help <<arnoud>>
I remember answering this question once, I will put it on the RenderFAQs
You need a hierarchy of dummies to have as much pivot points as you
For example, you link the Object01 to Dummy01, then Dummy01 to Dummy02.
You can place the pivot point of the object where you want it to be for
the first part of the animation, the pivot point of Dummy01 for the
second part, etc. Now you can pick the Object and rotate around its
pivot point for the first 100 frames, then rotate Dummy01 around its
pivot point for the frames 100-200 - the Object01 will move with it
around the same point!
This is an exceprt from my first answer:
A x B y
O is child of A (A is a Helper), pivot point of O is in A, pivot point
of A is in B
A O B y
O rotates at 90 degrees around A to reach position x
Now A starts rotating around B, O moves with it.
B O A
O reaches position y after A has rotated at 180 degrees around B.
Hope this will help you!
aka W3 User
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