I need to convert some animated 3DSMAX models to a format my program (a
3D engine using OpenGL) can easily and quickly read. I don't think VRML
will be sufficient, as animation would be clumsy at best. Can someone
suggest a suitable format that can handle RGBA textures (and texture
coordinates), shared vertices, triangles, and animation data?
I've considered asking the artist to export each frame of the animation
as a separate VRML file, and writing a program to combine them into a
more sensible format... That would be a bit of a desparate hack though.
Also, is there any possibility of a Linux port of 3DSMAX?
J. Reeves Hall, Georgia Tech CS Major
Linux #5 SMP Mon Mar 20 21:56:31 EST 2000
7:38pm up 2 days, 18:18, 6 users, load average: 0.00, 0.00, 0.00