have you done any extensive tweaking to the camera path? maybe rotated some
verts on the path? tried rebuilding the path maybe? I don't think this can
be pinned on the codec, as that *should* simply output what it's given. How
did you construct the path (ie have you added any segments after assigning
the path to the camera)? just throwing out some of the things I'd look at,
maybe one will help.....
Quote:> Needs some help here guys,
> I am running 3DS MAX 4.26 with the Pentium Enhancement feature on a P3 933
> with 512 MB RAM & Nvidia GeForce2 MX-400 64MB video card.
> My animation has a complex camera path running in 500 frames at 15 fps.
> we playback the animation in any of our view ports, it plays back
> shaky...all view ports except Perspective & Camera are viewed in Wire
> and the others in Smooth & Highlights. For awhile a thought it was the
> of the objects and their Materials, so I ran a test in a new scene with
> same size objects and complex camera path, tested perfect motion when
> back in max but for some reason or another my main scene isn't.
> I am also using the DIVIX Codec to lower the file size on my output render
> to .avi also seems to play shaky....what could I be doing wrong??...can
> anyone suggest a solution to this annoying dilemma?
> Thanks in advance...