Here is a very basic example...
Reset to start a new scene
Create a primitive (box)
Apply a material (say, slot 1)
Go to the diffuse map channel, click the none button and choose
Hit"n" key (turn on animate)
Hit the "end" key (goto last keyframe)
In material editor, under gradient parameters, drag color 1 to color
3, choose swap
Hit "n" key to turn of animate
Hit "home" key to get back to frame 1
Turn on showmap in viewport and make sure you show as shaded object
(not wireframe) in the viewport
Scrub timeslider and gradient material is now animated, and you can
review the results
Experiment; try moving that gradient to other map channels; try
changing the gradients; and especially, go into track editor and look
at what was set. Add keys here and switch to function curves and just
click on everything. This is the way to learn, experiment and review
>Ok - teaching to fish.... lets see....
>Animate parameters as u would any other object/value in 3dsmax....(as per
>Experiment with animating the UVW mapping Gizmo.....
>> Can anyone point me toward a good tutorial on this subject? I've
>> looked in the on-line documentation and through the few books I've
>> got, and I haven't found any guidance there. Right now I'm just sorta
>> wandering about in the wilderness, as it were <g>.
>> As with my last question, I promise I won't call you names if you
>> 'teach me to fish' rather than 'hand me a fish'. Truth be told, I'd
>> *prefer* to be taught than to be 'handed'.
>> Thanks in advance!