Hi. Hope someone can give me a hand. Im having a little trouble with IK.
Whenever I try to animate something with IK, parts of the object that I
dont want to move will move. Lets say I have an object made of a big
square base sitting on top of a table. The object has a "neck" on top of
the base made of three rectangular segments, more or less like this:
----------------------- table (obviously theres no space between the
table and the base).
Ok. I link the object (being the base the first parent and the bone3 the
last child with the hierarchy going up all the way... you know..). I setup
the pivot points, and have everything perfect to make my little boned arm
move like a robot arm. And when I go into IK interactive to move my arm,
all the movements I make move the base also! Needless to say, I dont want
the base to move. Why is it moving along with the neck? How do I make it to
stay on top of the table without moving? This is a very simple example.
Ive tried to do more complex stuff, as animating a character with IK,
getting the same discouraging results. Whenever I move an arm on my
character, the whole body will move. I know thats what IK is all about,
but how do I set up some parts to stand still and not respond to the IK
chain? If someone has animated a man (or woman, ok) with IK, let me know
how to setup joints, movement ranges and linking to get the right thing.
What I want to try is to animate a skeleton using IK (much easier than in
the keyframer) and then apply the bones animation to a mesh using bonespro.
Oh! By the way... Im using 3Ds4. Thanx a lot!!
Feedback on my site please: