How to glow a planet?

How to glow a planet?

Post by Stuart Campbel » Fri, 04 Jun 1999 04:00:00



A question for you good people to answer. How do you selectively glow areas
of an object in MAX2.0? (without the use of a plug-in like X-Ray).

I would like to add an atmospheric haze to a planet which is partially lit.
It seems that glow should be an obvious solution but I can only get it to
glow the entire object, lit or unlit. How do I limit the glow to the lit
areas only?, or should I just try to fake the atmospheric haze with an
additional sphere?

 
 
 

How to glow a planet?

Post by GrimRepoMa » Fri, 04 Jun 1999 04:00:00


In this case you would be best off to use a shadow/light material (available at
boboland).  Make two sub-materials (they can be identical if you wish) and give
them seperate material ID's.  Configure your glow for the material effects
channel of the material that is visible when illuminated.

cheers,
grim


> A question for you good people to answer. How do you selectively glow areas
> of an object in MAX2.0? (without the use of a plug-in like X-Ray).

> I would like to add an atmospheric haze to a planet which is partially lit.
> It seems that glow should be an obvious solution but I can only get it to
> glow the entire object, lit or unlit. How do I limit the glow to the lit
> areas only?, or should I just try to fake the atmospheric haze with an
> additional sphere?


 
 
 

How to glow a planet?

Post by Johnny The Homocidal Mania » Fri, 04 Jun 1999 04:00:00


Grim, quicker than Sharon Stone in Tombstone :O)
 
 
 

How to glow a planet?

Post by Johnny The Homocidal Mania » Fri, 04 Jun 1999 04:00:00


now this is a really good question...

[1] try a particle system, so only the tiny translucent particles are lit
[2] try a gaseous plugin like afterburn, or pyrocluster with a transparent
material :O)
[3] use 4-5 spheres with varying intensities and let them be lit by a
raytrace (ick)

hmm...

 
 
 

How to glow a planet?

Post by Ian Skinne » Fri, 04 Jun 1999 04:00:00


I wish MAX had the function that I took for granted in P\A , it was a
material function that allowed you to pick glow by a given light
saturation man I miss that , I think I'll get ART to build that into
their next plugin release :):) ... In regards to that , the DOF and
camera MOblur are beautiful and most of FAST !! object MOblur is not
supported yet , but hopefully soon :) I was going to lay up some tests
but with my change in address and ISP I've lost my access to the studio.
binaries group , so I may post to hear if no one mind :) i have a great
pic that shows most of the tools available via the renderman ?? so any
complaints if I post a binary ?  


> In this case you would be best off to use a shadow/light material (available at
> boboland).  Make two sub-materials (they can be identical if you wish) and give
> them seperate material ID's.  Configure your glow for the material effects
> channel of the material that is visible when illuminated.

> cheers,
> grim


> > A question for you good people to answer. How do you selectively glow areas
> > of an object in MAX2.0? (without the use of a plug-in like X-Ray).

> > I would like to add an atmospheric haze to a planet which is partially lit.
> > It seems that glow should be an obvious solution but I can only get it to
> > glow the entire object, lit or unlit. How do I limit the glow to the lit
> > areas only?, or should I just try to fake the atmospheric haze with an
> > additional sphere?

--
__________________________________________________      

Ian Skinner
ARQUEBUS ENTERTAINMENT
CANADA
1(705)737-3636
fax1(705)722-6908
__________________________________________________

www.arquebus-ent.com ( contruction )  

 
 
 

How to glow a planet?

Post by GrimRepoMa » Fri, 04 Jun 1999 04:00:00



> I wish MAX had the function that I took for granted in P\A , it was a
> material function that allowed you to pick glow by a given light
> saturation

It does!...kind of...
When you set up the (lensfx) glow you can restrict is to bright values (and the user
can define how bright it has to be to get a glow).  Check the "bright" box and adjust
the spinner to get the appropriate amount of glow (the higher the value the more
restricted the glow will be)...there's also an option to restrict it to "unclamped"
values to give a really cool blown-out highlight effect...look at the silver
raytraced car pic that comes with max 2 to get an idea of this effect.
Thanks for reminding me about it...it would probably be quite a bit easier to pull
off than the stupid shadow/light thing I was fooling around with (although it did
give me a rather cool idea for glowing only the dark areas for a silhouette effect
while the lit parts aren't affected).

cheers,
grim
--

http://www.mindspring.com/~grimrepoman/

 
 
 

How to glow a planet?

Post by Edvin Flade » Sat, 05 Jun 1999 04:00:00


Try  an atmospheric apparatur (Spheregizmo) just around the planet and use
combustion environement.


Quote:> A question for you good people to answer. How do you selectively glow
areas
> of an object in MAX2.0? (without the use of a plug-in like X-Ray).

> I would like to add an atmospheric haze to a planet which is partially
lit.
> It seems that glow should be an obvious solution but I can only get it to
> glow the entire object, lit or unlit. How do I limit the glow to the lit
> areas only?, or should I just try to fake the atmospheric haze with an
> additional sphere?

 
 
 

How to glow a planet?

Post by DAVE » Sat, 05 Jun 1999 04:00:00


i think he just means a planet that is crescent or gibbous.

fiddle with the radial transpareny settings in the glow vpx. This lets
you glow half the sphere or whatever.

 
 
 

How to glow a planet?

Post by Stuart Campbel » Sat, 05 Jun 1999 04:00:00


I have tried all of the suggestions so far, with the exception of the
shadow/light material. I tried using circular transparency and could achieve
a selective glow. However, it left a dark ring immediately round the plant
which could not be removed.

Next up I tried the radial size parameters and could get the glow to appear
on the top (lit) surface of the planet. However, this made the planet look
like it was falling since the glow had a noticeable peak at the centre top
edge of the planet.

Next I tried the bright settings. This also allowed me to selectively glow
the upper edge, but made the planet itself far too bright.

Any other suggestions, or will this boboland material thingy do the trick? I
would like to create a glow on the planet that would change as the surface
area lit changes. So as the planet comes into more light, more atmosphere is
visible. This way I could more realistically animate the sun coming up over
a planet.

 
 
 

How to glow a planet?

Post by TatA » Sat, 05 Jun 1999 04:00:00


Cool problem. ! :)

I looked into it and have found one solution, here is what I did:

I used the plug-in "Dust" from Blur S. at
http://www.trinity3d.com/downmax2.html#d

Installed it and did the following:

Used a Sphere gismo (atmospheric apparatus) and placed it around a Mesh Sphere
(earth). Setting how far out the atmosphere would be.

Then in the Environmental dialog I selected Dust Devil V2.05

I left most of the settings to default and only changed the following:

Compositing : Combust Style (or any other you see fit)

Noise Levels 0.0 (smooth surface)

Density : 40.0

Max samples: 80 + (removes graphics quirks, but adds ro rendering time)

Out Self Illim: 0.05 (creates a thin rim around the planet where there are no
light)

Picked a Omni Light under Illumination / Extended Characteristics (you may have
to increase the contrast and Multiplier in the the lights setting to get the
desired result)

You can add Shadows and self intersecting shadow etc. (this adds to rendering
speed, but looks better)
[Image][Image]
[Image][Image]

Good luck

TatA


> Any other suggestions, or will this boboland material thingy do the trick? I
> would like to create a glow on the planet that would change as the surface
> area lit changes. So as the planet comes into more light, more atmosphere is
> visible. This way I could more realistically animate the sun coming up over
> a planet.

 
 
 

How to glow a planet?

Post by Steve Gree » Tue, 08 Jun 1999 04:00:00


You can try this way...

Create two spheres, one slightly larger (the atmosphere)

Flip the normals of the atmosphere

Create two lights - one lighting the earth and another lighting the atmosphere which are opposite each other.

Exclude the earth from the atmos light and vice versa.

Create a dummy at the centre of the earth and link the lights to the dummy.

Use Blur's sidefade material in the opacity slot of the atmos material (You'll need to tweak the settings), and turn shininess off.

That's it - works pretty well and doesn't crawl like atmospheric effects do.

Hope this helps

Steve Green

 
 
 

1. Glowing Planet Atmosphere: Any Better Ideas?

I've just switched over to MAX from LightWave.

I'm in the middle of creating an animation of the earth for a client. I had
a nice atmosphere set up in LightWave, and I've found a similar way to do it
in MAX using the Falloff material with the Towards/Away and/or Fresnel
options. The results are looking pretty good.

However, since I'm new to MAX, I wonder if there is a different and/or
better way to create the glowing atmosphere effect?

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Nate Hayes
Sunfish Studio

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