I wish MAX had the function that I took for granted in P\A , it was a
material function that allowed you to pick glow by a given light
saturation man I miss that , I think I'll get ART to build that into
their next plugin release :):) ... In regards to that , the DOF and
camera MOblur are beautiful and most of FAST !! object MOblur is not
supported yet , but hopefully soon :) I was going to lay up some tests
but with my change in address and ISP I've lost my access to the studio.
binaries group , so I may post to hear if no one mind :) i have a great
pic that shows most of the tools available via the renderman ?? so any
complaints if I post a binary ?
> In this case you would be best off to use a shadow/light material (available at
> boboland). Make two sub-materials (they can be identical if you wish) and give
> them seperate material ID's. Configure your glow for the material effects
> channel of the material that is visible when illuminated.
> > A question for you good people to answer. How do you selectively glow areas
> > of an object in MAX2.0? (without the use of a plug-in like X-Ray).
> > I would like to add an atmospheric haze to a planet which is partially lit.
> > It seems that glow should be an obvious solution but I can only get it to
> > glow the entire object, lit or unlit. How do I limit the glow to the lit
> > areas only?, or should I just try to fake the atmospheric haze with an
> > additional sphere?
www.arquebus-ent.com ( contruction )