Working on an interior. Built up the house, put in the shower and kitchen
shelves. The back edges of the shower and kitchen shelves (up against the
wall) render with the appearance of a heavy dashed line. My suspicion is
that this is an artefact of putting a skinny piece of geometry right up
against a much larger one. I used to have the same on my ceiling, a giant
slab laid on top of the walls, until I rebuilt the ceiling as polygons
integrated into the actual geometry of the walls (polygon, create).
Am I correct?
If I want to dress up the geometry with base boards and window frames, I can
see this problem reoccuring over and over. Integrating, say, a baseboard
into the geometry of the walls isn't really the best modeling approach in
general, imo. Is there an approach that doesn't involve making the entire
model one contiguous mesh ;-)?
One idea that comes to mind is to match the edges of the shelves with a
projected spline onto the wall. This doesn't seem the best idea for future
rearrangement of the furnishings and I'm generally leary over the idea of
too many such modifications to geometry. I can see the "time to crash" point
looming in the distance.
How is this problem commonly solved?