custom attributes and param out of range curve

custom attributes and param out of range curve

Post by cabinpheve » Sun, 29 Jun 2003 01:41:37

my question is this, since the custom attributes appear in the curve
editor, can i expect them to behave as a normal channel would?  So far
my experience is that this not the case. if you apply any of the
looping "param out of range" curves to the an animated custom
attribute channel, the result is wrong. any suggestions as to how to
work around this?

1. Param Curve Question (Please Help)

The Inverse Kinematics solution, by default, is set from frame 0 to
frame 100. You have to increase this value to have the solution to solve
for longer animation. See
Inverse Kinematics_Rollout_Interface in the reference material.


2. genlock and video taping

3. NURBS curve from real space to param space

4. float&pentium again

5. Custom Attribute trouble !

6. Surfaces on bow of ship

7. Maya: Editing a custom attribute

8. Lens flare effects and "end of screen"

9. Mirroring a arm with custom attributes....?

10. Applying Param Curve Out-of-Range Types to Bipeds?

11. Convert Out-of-Range Curves to Keys??

12. Nearest approach of two param. lines

13. Phase param in Max 2.5