See posting -- Material MLI's for download -- 20 January 1999 23:47..
Quote:>I need a good sorce of materials / maps for use 3dstudio max any ideas?????
I want to ble able to export scenes from my program to POVRay. The program
uses OpenGL to draw and here is my question:
From reading of the documentation it seems to me that the material
properties in POVRay can be described as a solid color (pigment) and
coefficients in the finish section that describe relative values of ambient,
diffuse and specular. We also have phong that corresponds to the shininess
(specular exponent of the material). Is that correct?
If yes, then how do we handle a situation if a description of material
includes different *colors* for different compoenets? Say green diffuse and
What about the emission component?