Hi, I'm a Newbie having problems with Materials....

Hi, I'm a Newbie having problems with Materials....

Post by MindMachi » Tue, 04 Apr 2000 04:00:00



Hi,

I have just started using 3d Studio MAX 3 and have downloaded some
great materials from the net.  I wanted to test them out so I created
a sphere and applied a metallic material to it.

When I rendered the sphere it appeared `matt', rather than shiny.  I
could not seem to get the material to display as shiny surfaces at
all.  I don't have any extra lighting (just one Omni Light) and the
material displays as shiny in the Material Editor on the test sphere
Max generates.

Any ideas?

Thanks

Rob
------

 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by Kevi » Tue, 04 Apr 2000 04:00:00


hey

Try experimenting with the "shinyness" and the "Shinyness strength"
properties in the material editor...I bet that'll work.

Kevin


>Hi,

>I have just started using 3d Studio MAX 3 and have downloaded some
>great materials from the net.  I wanted to test them out so I created
>a sphere and applied a metallic material to it.

>When I rendered the sphere it appeared `matt', rather than shiny.  I
>could not seem to get the material to display as shiny surfaces at
>all.  I don't have any extra lighting (just one Omni Light) and the
>material displays as shiny in the Material Editor on the test sphere
>Max generates.

>Any ideas?

>Thanks

>Rob
>------


 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by Plisske » Tue, 04 Apr 2000 04:00:00



>Hi,

>I have just started using 3d Studio MAX 3 and have downloaded some
>great materials from the net.  I wanted to test them out so I created
>a sphere and applied a metallic material to it.

>When I rendered the sphere it appeared `matt', rather than shiny.  I
>could not seem to get the material to display as shiny surfaces at
>all.  I don't have any extra lighting (just one Omni Light) and the
>material displays as shiny in the Material Editor on the test sphere
>Max generates.

>Any ideas?

>Thanks

>Rob
>------

If this material is a "chrome-like" material, it's very possible that
it needs other objects and/or a background environment for the metal
to work.  If you just have one omni light and nothing else in your
scene, you probably aren't going to be able to see what you're
expecting to see.  Shiny metal surfaces are largely defined by the
reflections and highlights they catch, not by diffuse colors.  Some of
the best-looking metals out there have a diffuse color that's almost
black.  In your scene, it sounds like you're reflecting the "void"
that comprises the rest of your scene.

Plissken

 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by MindMachi » Tue, 04 Apr 2000 04:00:00


Ok, I understand what you are saying.  My material should be
reflecting objects in the scene - but surely it should also shine when
a light is pointed at it, even if it is within a void? (Like like a
ball bearing I suppose).  I am sure I am doing something very wrong
with my material application.  I have attached 3 images to this
message (hopefully they are there).  The first is the image BEFORE I
apply the material, ie. when Max has just created it and thats that.
The second is the image AFTER I apply the material (as you can see,
the material after is less shiney than it was before, without any
material!).  The final image is the way the material looks in the
material editor.  Of course, the image quality on the attachments is
slightly less because of .jpg compression, but it's good enough for
you to get the idea.

Alternatively, is there somewhere I could pick up a really simple
sample .max scene so I could see exactly whats happening?  I have gone
through my Max tutorial book materials chapter with no joy!

Thankyou for your help.

p.s.  The attachments are sent as 3 further replies - could not work
out how to send 3 attachments at once.

Rob
------



>>Hi,

>>I have just started using 3d Studio MAX 3 and have downloaded some
>>great materials from the net.  I wanted to test them out so I created
>>a sphere and applied a metallic material to it.

>>When I rendered the sphere it appeared `matt', rather than shiny.  I
>>could not seem to get the material to display as shiny surfaces at
>>all.  I don't have any extra lighting (just one Omni Light) and the
>>material displays as shiny in the Material Editor on the test sphere
>>Max generates.

>>Any ideas?

>>Thanks

>>Rob
>>------

>If this material is a "chrome-like" material, it's very possible that
>it needs other objects and/or a background environment for the metal
>to work.  If you just have one omni light and nothing else in your
>scene, you probably aren't going to be able to see what you're
>expecting to see.  Shiny metal surfaces are largely defined by the
>reflections and highlights they catch, not by diffuse colors.  Some of
>the best-looking metals out there have a diffuse color that's almost
>black.  In your scene, it sounds like you're reflecting the "void"
>that comprises the rest of your scene.

>Plissken

 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by MindMachi » Tue, 04 Apr 2000 04:00:00


Before.jpg attached.

 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by MindMachi » Tue, 04 Apr 2000 04:00:00


begin 644 before.jpg
<encoded_portion_removed>
 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by MindMachi » Tue, 04 Apr 2000 04:00:00


After.jpg attached.

 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by MindMachi » Tue, 04 Apr 2000 04:00:00


begin 644 after.jpg
<encoded_portion_removed>
 
 
 

Hi, I'm a Newbie having problems with Materials....

Post by MindMachi » Tue, 04 Apr 2000 04:00:00


InEditor.jpg attached.

 
 
 

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