2 points to think about:
point 1- spline verts can have a maximum of 2 segments associated with them,
meaning that spline verts that are not endpoints will never weld.
point 2- MAX is VERY complex for the inexperienced, and sometimes for the
experienced as well. Do the tutorials that shipped with it, or buy a decent
book on the topic (the Inside 3dstudio MAX series I found to be very
informative), but be warned that for some it's a long and difficult read. Be
prepared to sleep with it for a few months. I don't mean to slam, but it's
only a matter of time before questions of the most basic nature draw flames.
Your progress will be very slow (if that) getting your knowlege in bits and
pieces from the group on specific operations. I'm assuming that you're
teaching yourself MAX, and reference materials are an absolute requisite to
learning it. Some of the most basic operations require many pages to
explain, and some of the more * methods require entire books. For this
reason it's difficult to explain many things in a short, typewritten
message. Do yourself a favor and spend some time and money on some
references and you'll find much easier progress.
BTW......use 3d snap to move your verts so that they are coincident. It
doesn't weld them, but makes them occupy the same point in space.
> hi all.
> never really needed to weld vertices of splines until now
> (using spline cage modelling)
> i'm having trouble.. seems like some pairs of vertices in a spline can be
> welded whereas some pairs cannot... no matter how high i turn
> up the weld threshold, or use a 3d snap to make sure the
> 2 vertices join, or using 'fuse' then weld, some pairs of
> vertices just don't weld.
> is there any rules to welding?
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