basic info : Im running 3dsmax 2.5 in win98 on a PIII 450 128MB
since the release of the new starwars movie, i wanted to do my own
animation of starwars space ships and stuff so i downloaded the *.3DS files
of the nebulon frigate and xwing from the starwars 3d modelling allince.
After importing the mesh to max, i had to reapply all maps, but they were
automatically in the corect spots on the mesh...now, when i render it
without shadows it looks perfect (i havent added any uvw mapping coordinates
to either mesh) now when i use a direct light on them with shadow mapping,
the shadows dont appear or some faces of the mesh disappear . if fooled
around with the shadow map size parameters and sometimes it will appear, but
not correctly (do i need uvw coordinates?) . The problem is if i add uvw
coordinates, the maps will be in all the wrong places because it will change
the original coords. The shadows and maps are enabled in the render dialog
and under the direct light's modifier (shadow maps enabled) . i should
mention raytraced shadows are perfect , but i dont want to wait that
long...i know i have plenty of ram for the scene because the indicator in
the render progress window show only 110MB being used. Any ideas on how to
add uvw without disturbing the perfect placement of the materials/maps or
suggestion for fixing missing faces or bad shadow mapping?
PLEASE reply .