> > Hi,
> > I'm looking for different techniques used to eliminate banding. The most
> > common ones are adding noise and rendering at higher bit depths for
> > gradients etc. What else do you recommend? I'm interested in general
> > ideas not specific instructions. Thanks.
> To be more specific I'm talking about color banding (not bending) of
> colors on screen (not in print). Here is a description of what banding
> is with an example:
> Color banding can often be a problem even with 32bit rendering. As I
> wrote, I'm interested in the less common techniques used to eliminate it.
> Dawid Michalczyk
I had a similar problem with an Illustrator image a couple of years ago,
where I had a series of blends and gradients between two fairly similar
golours. It looked OK on the screen but banded horribly when I printed
from Illustrator. Solved the problem by exporting a fairly high
resolution bitmap image and then printing that (was OK as a one-off
solution, but wouldn't want to do it every time). The problem was only
apparent when the end colours of the blend/gradient were _fairly_
similar in hue, saturation and/or value.