WingCommanderII Graphics

WingCommanderII Graphics

Post by Chris Herringsh » Sun, 18 Apr 1993 12:07:05



   I was wondering if anyone knows where I can get more information about
the graphics in the WingCommander series, and the RealSpace system they use.
I think it's really awesome, and wouldn't mind being able to use similar
features in programs.  Thanks in advance.

Daemon

 
 
 

1. comp.graphics.algorithms comp.graphics.animation comp.graphics.opengl comp.graphics.visualization comp.sys.sgi.graphics

Is there any way  after ALL procedures done by user (scale, translate,
rotate and so on) to find out how do the coordinates of the drawings (3d)
map onto the view port (x, y z of the vertexes in pixels? in any other
measurements?)?
I am using IRIX GL and there seem to be not a hint on it in any of the
manuals.

Please e-mail me - i am not an avid news reader. Thanks in advance for
any suggestios and help.
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