I am an undergrad, hungry for knowledge, searching for some
algorithms/code/explaination/refs of how to do 3D
transforms/rotations of geometric objects and project them onto a
2D surface (the screen! ;-)). I have written numerous commercial
applications (C/C++/Windows/others...) and am not a novice.
However, this _is_ a new field for me. I have been very much
interested in Scientific Visualization since I took that killer
tour through SDSC! Anyway...
I would like to be able to do the following:
1. Accept as input some file with vector data for some object...
2. display the object in the center of the screen...
3. Allow the user to manipulate the object, using the mouse, to
view the object from _any_ angle...
4. Allow a toggle for hidden line removal (on/off)
5. Allow a toggle for painting surfaces (color/solid/transparent)
6. Allow a toggle for ZBuffering (about which I don't know a
thing at this point!)
I am sure this is all recreating the wheel. However, I'm sure
I'll learn it this way!
Thanks in advance for any help!
_ ____________________________________________________________________ _
| | | | |
|O| Charles D. Price |...( some poetic pontification )...|O|
| | CIS: 72002,1602 or 70541,3651 | | |
| | Digital Systems Research, Inc. | | |
|O| San Diego, CA. | C. Price |O|