> Hi All,
> There are so many great textures out there but how does one use them in
> in such a way that they won't look all pixelly? I think that .jpg and the
> are used extensively in 3D Max but I can't affort $3500+ !!!!
> If anybody knows any secrets, tips, or hints I would appreciate it.
Hmm - "pixelly"? What size are your image maps?
Take a look at http://home.intekom.com/rylan/ and go tot the raytracing
page - the "Gazebo" scenes uses an image map for the background texture - I
don't think it looks pixelly - what I did was to simple use a large image
(this one as 800x600) for that image. Less need for Pov to stretch and scale
Stfan Viljoen a. k. a. Rylan
Potchefstroom Emergency Services
"We want you to be soldiers - deadly as long as you still have one arm or
one leg and you are still alive."
- R. A. H. in "Starship Troopers"