BMRT radiosity, BMRT MTOR Shaders?

BMRT radiosity, BMRT MTOR Shaders?

Post by Rabbi Renderma » Sat, 24 Mar 2001 10:02:32



Hi all,
I am trying to get MTOR to render with BMRT and use radiosity. How do you attach BMRT's spotlights onto Maya Spotlights if Slim doesnt support importing BMRT shaders? Do I use rib box?

thanks,
    Jamie

 
 
 

BMRT radiosity, BMRT MTOR Shaders?

Post by Konstantin Kharitono » Fri, 30 Mar 2001 00:11:43


(Firts way) First compile yours shader for Prman w/ same name and dist. , after it import it to Slim, and attach it to the object.... And wiolaa... in rib we will have good parameters for BMRT (tweaked by Slim)!!!!

(Second way) Rewrite shader for Slim apperance (read doc. for RAT) ... Set-Up second compiler in some thing like this "slc -I%I %f -Id:/bmrt/shaders" ... Attache this aperance to the object ....

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BMRT radiosity, BMRT MTOR Shaders?

Post by Konstantin Kharitono » Sun, 01 Apr 2001 00:47:03


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BMRT radiosity, BMRT MTOR Shaders?

Post by Konstantin Kharitono » Sun, 01 Apr 2001 00:48:27


Under second i meaning write you own tempates for slim w/ support of BMRT in code....

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1. Rendering Radiosity in BMRT through MTOR problems

Well I am going through MTOR.  I just get black with BMRT but the scene
renders fine with renderman.  I just tested the scene without radiostiy in
BMRT and it worked.  So I guess I'm doing something wrong with the radiosity
declaration, however I copied it straight from the cornelbox.rib example
scene.  This seems like it might not be worth it because I think I would
have to hack the code in every rib file anyway to turn shadows and radiosity
on.  But would anyone know why if I turn radiosity on that it renders black?
Maybe cause I dont have the kd attribute defined for surfaces?  although I
would think that would come from the shaders.

Sean



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