I'm attempting to create a whisky bottle to pan the camera around in
my very first POV-Ray animation, and I'm have a little trouble. The
problem is that a glass
object is designed to bend the light rays as they pass through it's
surface and to travel through free space within the object. If I then
design an object as a union of many
CSG shapes I would expect to have a single, complex, outer surface with
free space within it. What I end up with is a series of geometric
surfaces which lie partly
within each other and distort the light as if I had different densities
of glass within the bottle.
I could get around this by careful use of clipping but is there an
easier way ?
Your fellow artist,