I have a particular question regarding filleting. What can anyone tell about how to do filleting at the intersection of a self-intersecting object,
like a tube or stretched out sphere? Thanks for your time,
I'm trying to create a box shape which has equal-size fillets on the
three edges attached to a corner vertex. The other edges remain
unfilleted. I need to be able to specify the fillet radius. I've tried
various techniques eg box primitive, convert to editable mesh, work on
faces etc. I can fillet any single edge but not adjoining edges. Any
advice on how to proceed?