Quote:>I guess what I
> am trying to do is alter the transparency of the edge of the
> that it fades into the background.
Well, Porter says antialias, I much prefer a combo of antialias
and feather. Sometimes a selection which is only antialiased is too
stark for my taste -- i.e. the edge blend isn't subtle enough. That's
why I suggested feathering after selecting as opposed to before you
make the selection. (Selection>Modify>Feather as Kris said.) Having
made a satisfactory selection, you can promote it to its own layer
using Selections>Promote to Layer. Once you have the selection on its
own layer, you can move it about freely with the Mover tool, drag the
layer into another image from the layer palette, cut/paste etc. etc.
Quote:>I used to use Picture Publisher 7
> you could directly edit the Alpha Channel), but I don't seem to be
> do that with PSP 7 (at least I haven't found out how to yet). I can
> Alpha Channel, but I don't seem to be able to edit the alpha channel
From memory (I don't have PicPub installed any more) I think MGX refers
to what we simply call a layer as an alpha channel. Yes? In PSP you
edit the contents of a layer in all the usual ways - just make sure the
layer is active in the layer palette.
A PSP Alpha channel is specifically the area where greyscale mask and
selection image/info is stored. To edit this greyscale image, you have
to first save it to Alpha either from the Selections (or Masks) menu -
masks and selections are the same once stored in Alpha - i.e. just a
recallable (is that a word?!) greyscale image. You can then edit the
greyscale image by using Masks>Edit. Recall it as either a selection
or a mask using either menu's Load from Alpha command.
Hope the above makes sense.
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