I did an experiment- I made a generic helix in helixer, exported it in UDO/INC,
and in RAW. I converted the RAW to a UDO/INC via 3DWin(Came with moray). Then,
I took another object that I had made with STOMP 3D, a sphere, which I had
converted to UDO/INC before I got the new moray, and I put that in the scene. I
then reconverted the same object, and put that in hte scene as well.When
rendered, the helixes had THE EXACT SAME surface deformations(weird ripples,
almost like a normal), however, the spheres looked exactly the same as they did
in the old Moray.. I haven't had this problem with helixer before, as far as I
can remember. As for products of Rhino, I don't have a clue, as I don't have
Rhino itself. Perhaps someone else can do a similar experiment.
> This is very interesting. I've been experiencing the same problem with
> imported UDO's from the Helixir product. If you don't know it, Helixir
> produces helixes (what else?) and has a direct UDO export function. What I
> did note that the warbling problem is more evident with the use of some
> custom textures; doesn't seem to happen with the "canned", standard POV
> ones.
> Curious.
> --
> The Doctor
> HTTP: www.dasign.com
> I exported a POV file straight from Rhino and it looked perfectly fine when
> I rendered it. So the problem is either with rhino exporting or Moray
> importing. I would guess that it's Moray, because, in the previous version
> of Moray this same transfer worked.
> -Ross
> >Sounds strange. I have rendered models from Rhino in POV-Ray without any
> >such problems (the only one being that the models got a "rotate x*90"
> >applied to them). I didn't use Moray but since it doesn't do any rendering
> >it cannot matter. Is the actual geometry of the models distorted?
> >/Peter, www.hexmaster.com
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