I am wondering if there is a simple way to retrieve the property node
which affects the shapenode in a scene graph. For example
I have a subscenegraph such as
bunch of shapekits here...
the material value under first separator will give the shapenode
inside the shapekit material attribute if the "material" part in shapekit
not set, otherwise the "material" part inside the shapekit will affect the
shape's looking. Basically, is there a simple way to know which property node
affecting the shapenode (I know this is already done in scene graph traversal
when applying the GL render action). How can I retrieve this kind of informatio
fast so I could change it or reuse it for other purpose?
Thanks alot for your help in advance!!!