Need image of bullet hole

Need image of bullet hole

Post by David Walk » Wed, 03 May 1995 04:00:00


  Hope this is the right place to post...

  Need an image of a bullet hole, any format, any resolution.

  Many thanks...

davidw

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1. Making bullets and bullet holes

Hi everybody

    I'm writting small 3d engine (at the moment it uses z-buffer). Of course
it want to use it for game with shooting to everything. So I have to draw
bullets and bullet holes. Now, I draw bullets as textured quads with
alphablending. But it's good only for 'plasma gun', for simple machine
bullets looks very flat. Is it a good idea to make it with small cones
(every cone has 6 triangles) , or there is another way?
The second problem is with bullet holes. I also draw it as blend quads but I
have to use glBlendFunc(GL_ZERO,GL_SRC_COLOR) - I couldn't find better way
to make only black color non-transparent.
But if I shoot 500 times it will be drawn 500 quads - everything  slow
down.I store bullet objects in array, so I decided to store only 50 objects,
every next bullet deletes first object in array. But it is bad idea, if I am
shooting  for a long time holes are disapearing very quickly. I have another
idea (but I haven't  tried it yet - I'm afraid it's to complex), to draw
holes directly on lightmap which I put on material texture on the wall. Is
this good idea?
Thanks.

Tomek
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