I've got a few questions about voxel graphics (which I know next to
nothing about ;)
1) Are there any widely accepted file formats for storing voxel gaphics?
2) Are there any good introductory books on the subject?
Before you answer, I'd like you to understand that I don't want to write
a game or demo that has voxel landscapes. I'm interested in the kinds of
algorithms used to render arbitrary 3D objects, and speed is not
important to me.
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